

Now every time I alt tab and go back to TF2 it takes like 20 - 30 seconds to open which really frustrated me. It would pickup where I left off with no freezing or anything. If set, bots will generate waypoints on both sides of portals between waypoints when building paths.I used to alt tab in TF2 all the time when that respawn screen comes up or I am trading and I would come back to the game no issues. If set, bots will extend feelers to their sides to find & avoid upcoming collisions. Rate at which bots turn to face their targets. If set, bots will skip waypoints if they already see the waypoint post. Usage: bot_moveto ĭistance into an area that waypoints should be generated when pathfinding through portals.ĭelay before bots recompute their path to targets that have moved when moving to them. Remove a bot by name, or an entire team ("red" or "blue"), or all bots ("all").įorces the specified bot to be the same class, and use the same items, as you.įorce the specified bot to move to the point under your crosshair. When firing, don't tap fire, hold it down.įorce bots with the specified weapon to fire. Sends specified command on behalf of specified botįorce the specified bot to drop his active weapon.

bot_changeclass bot01 soldier).ĭistance to a target that a melee bot wants to be within to attack.ĭistance within which bots looking for any enemies will find them.ĭistance to a target that a ranged bot wants to be within to attack. Takes a snapshot of a particular frame in a time demo.įorces the specified bot to change class (e.g. Arguments: filename to write results into Shows a dialog displaying the most recent benchmark results. Simulate a delay of up to a set msec per file operationĪudit the memory usage and files in the save-to-memory system Set the async filesystem mode (0 = async, 1 = synchronous)įorce async reads to serialize for profiling Show the (client) animation state for the specified entity (-1 for none).ġ to output anim_showstate to Msg(). Show the idle, walk, run, and/or sprint activities. Toggle the 3-way animation blending code. Shows that bones that are setup every thinkĬhanges the density of air for drag computations. Set how high AI bumps up ground walkers when checking steps Maximum frametime to still play background expressions.ĭisable npc background expressions when you can't see them.įrametime limit for min efficiency AIE_NORMAL (in sec's). If 2, it'll show non-solid entities that would do it if they were solid.ĭebug the attempted connection between two nodesĭrop an ai_hint at the player's current eye position. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. Show random expression decisions for NPCs. Usage: addcond ĭebug the NPC dynamic interaction system. Use abuse_report_queue to capture data for the report the reportĪdd a condition to the player by ID (list). Use abose_report_submit to activate UI to submit the reportĪctivate UI to submit queued report. Internal cvar used to tell server when class menu is openĮrases current game stats and writes out a blank stats fileĬapture data for abuse report and queue for submission. Internal command to take a screenshot without renumbering or notifying Steam. You can read more about command/variable flags at Developer Console Control § The FCVAR flags.Commands/variables flagged devonly cannot be run, queried or modified via the console in release builds of the game (without the use of plugins).The "flags" are interpreted from command behavior and location. These are shown in blue, and have unofficial descriptions to replace the lack thereof.wait, jointeam, addcond) have been inserted manually. Known commands that are not declared as ConCommands (e.g.Some commands are legacy commands or are "not hooked up to code".There are a total of 4029 commands and variables on this list.
